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Home » Developing U++ » U++ Developers corner » Core chat... (reference counted pointers etc.)
Re: Core chat... [message #12391 is a reply to message #12389] Sat, 27 October 2007 13:06 Go to previous messageGo to previous message
mdelfede is currently offline  mdelfede
Messages: 1308
Registered: September 2007
Ultimate Contributor
luzr wrote on Sat, 27 October 2007 11:16



So do I, but I have already measured it Wink

And, BTW, better benchmark against Vector...

(BTW2, Array does not have that At or Add reference problem - it never invalidates references).




So I suppose your Array class is built on top of a sort of linked list... not a contiguous area, right ?

Ciao

Max

p.s.: just a small question about object ownership...
When you write
a.Add(aControl);

Who has the ownership of aControl ? Array a[] or who created aControl ?
In former case this :
OpenGLExample aControl;
a.Add(aControl);

Should be wrong; in the latter case this :
a.Create<OpenGLExample>();

should be wrong. As you did show the latter example on this thread, I suppose a[] has the ownership...


Ciao

Max

[Updated on: Sat, 27 October 2007 13:30]

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