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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Access Animated GIF ??
Re: Access Animated GIF ?? [message #13155 is a reply to message #13109] Sun, 16 December 2007 23:13 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
sam1 wrote on Wed, 12 December 2007 06:15

Hi,

im new to Ultimate++ and im coming from the Unix c side Smile
as i see UPP supports some Image Formats. Im specially interested in the GIF Support. I found no Information in how to access a single Frame inside an Gif Animation. Can it be done? Or must i load every Frame im interested in into an Image Buffer(and how is this done?) ? How can i save multiple image buffers into one GIF ?
how can i set the Frame delay for playing the Gif i saved ?

Because i want to use upp to write a Image Converter for Game Modding im sure i have many more Questions about Imagehandling while im Developing this tool. While writing this here another Question rises: How can i write Support for new Image Formats?
where must i look how the existing formats got implemented (reading and writing)?

Many thanks in advance, i tried the Search but found NOTHING that got me further.

Greetings

Sam


Well, GIF animation seems to be supported in generic Raster interface, but the implementation is missing...

To find out how, look into plugin directory. E.g. load "ide" and check packages like "plugin/bmp" or "plugin/png".

Mirek
 
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