Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13159 is a reply to message #13156] Mon, 17 December 2007 01:47 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1428
Registered: September 2007
Ultimate Contributor
Quote:

For starters, are you using BackPaint?

Yes, but it has little to no effect, since I'm just painting the whole control in one swoop using a manual backbuffer.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Alpha channel in raster images
Next Topic: Optimized storage of 1BPP images
Goto Forum:
  


Current Time: Wed Aug 20 14:55:12 CEST 2025

Total time taken to generate the page: 0.05568 seconds