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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13159 is a reply to message #13156] Mon, 17 December 2007 01:47 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
Quote:

For starters, are you using BackPaint?

Yes, but it has little to no effect, since I'm just painting the whole control in one swoop using a manual backbuffer.
 
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