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Home » Developing U++ » U++ Developers corner » DrawAggData.cpp and internal AggDrawData formats
Re: DrawAggData.cpp and internal AggDrawData formats [message #13556 is a reply to message #13555] Mon, 14 January 2008 19:43 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
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luzr wrote on Mon, 14 January 2008 18:23

fudadmin wrote on Mon, 14 January 2008 13:08

luzr wrote on Mon, 14 January 2008 18:00

Actually, it would be interesting to discuss whether my "printing RLE" is a good idea or not...

Mirek


IMO, it's a fantastic thing to save bandwidth, time and space (until vector hardware comes to life). Does anyone suspect any cons?


Who knows. Perhaps we should try to send some actual graphics to printer before making conclusions Smile

Mirek


Would you like to say you never tried it? Shocked
Couldn't we just assume that, if white (or no color) filled rectangle printing is faster than sending pixels, then it's worth it, could we?
Also, could we save something (time and space?) by using cached
agg or svg images with this technique in... let's say future upp web browser?
 
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