Home » U++ Library support » U++ Widgets - General questions or Mixed problems » Look of MenuBar dependent on position of calls
Re: Look of MenuBar dependent on position of calls [message #13623 is a reply to message #13615] |
Thu, 17 January 2008 20:59   |
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mirek
Messages: 14261 Registered: November 2005
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Ultimate Member |
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cbpporter wrote on Thu, 17 January 2008 09:08 | I noticed something strange: when creating a menu, if you change the order of MenuBar::Set and TopWindow::AddFrame, the menu looks differently. If it has a submenu it even looks nice, so I guess this is intentional.
But if it doesn't have a submenu, the text is not centered.
I think suck things should not be dependent on the order of calls. To see what I mean, run Gui07 and edit:
MyAppWindow() {
Title("My application with menu").Sizeable();
menu.Set(THISBACK(MainMenu)); // this was after the next one
AddFrame(menu);
}
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Well, I am afraid we have to call this a feature for now...
The thing is that the kind of menu items is decided based on whether menu is child or not. If not, popup menu is created, if it is child, the result is menu-bar.
Mirek
[Updated on: Thu, 17 January 2008 20:59] Report message to a moderator
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