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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13906 is a reply to message #13705] Fri, 01 February 2008 11:02 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1428
Registered: September 2007
Ultimate Contributor
OK! I found a solution which seems to work pretty well. The component still has an Image blit in it and is still a little slow (scrolling to container of the image is not as fast as before, when I didn't use the Image), but now for time critical refreshes (like on mouse move), I'm using RectTracker.

Two things are left to do:
1. Create other trackers with others shapes.
2. Need to add bidirectional conversions between Image and ImageDraw.
 
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