Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Drawing and scrolling
Re: Drawing and scrolling [message #14531 is a reply to message #14530] |
Fri, 29 February 2008 12:38  |
bytefield
Messages: 210 Registered: December 2007
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Experienced Member |
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Are you sure you've posted on right forum?
When use double-buffer is normal to slow a little you application, depend on your hardware. Could you post a test-case?
Guess your problem is related to scrolling, if you repaint the surface at every scrolling step it slow your application (until the paint event is ended) because scroll-bar receive his event later.
If your problem is related to C# or VB languages have you tried posting on forums which serve these languages?
cdabbd745f1234c2751ee1f932d1dd75
[Updated on: Fri, 29 February 2008 12:58] Report message to a moderator
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