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Home » Developing U++ » U++ Developers corner » "better" version of Iscale functions
Re: "better" version of Iscale functions [message #15236 is a reply to message #15231] Fri, 11 April 2008 09:26 Go to previous messageGo to previous message
mdelfede is currently offline  mdelfede
Messages: 1308
Registered: September 2007
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luzr wrote on Thu, 10 April 2008 18:01

mdelfede wrote on Thu, 10 April 2008 09:07

luzr wrote on Thu, 10 April 2008 02:44

Now, this is an argument Smile

Applied. (I have deleted float version altogether - either it is MSC on Win32 which is unable to do it right using int64, or it is GCC or MSC on ARM and ARM does not have FP).

Mirek


Well, even if usually MSC optimizes better than GCC



Actually, this is no longer true. I am not sure when it happened (IMO sometime around 4.1 version Smile, but current GCC produces faster code on average.


Well, I think that when they "killed" the only true competitor in c++ compilers (Borland) they've lost interest on improving their compiler...

Quote:


I guess they just do not detect that it is 32x32... and just use normal 64x64 routine.




Indeed. But that's a really bad optimizer if it can't detect it.

Max
 
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