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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » bug in ImageBuffer::Line() and operator[]
Re: bug in ImageBuffer::Line() and operator[] [message #15369 is a reply to message #15326] Thu, 17 April 2008 21:40 Go to previous messageGo to previous message
nixnixnix is currently offline  nixnixnix
Messages: 415
Registered: February 2007
Location: Kelowna, British Columbia
Senior Member
Is there any reason you can think of that the first line below would result in accessing an Image member with no data whilst the second call would work fine? (both versions did work at one point)

Thread().Run(callback4(&RasterLayer::MakeImageRasterAsThreadNoKey,pLayer,m_ptr,m_convertImage,0));

RasterLayer::MakeImageRasterAsThreadNoKey(pLayer,m_ptr,m_convertImage,0);



Nick
 
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