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Re: OpenGL example [message #178 is a reply to message #159] |
Tue, 29 November 2005 18:31  |
rylek
Messages: 79 Registered: November 2005
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Sorry for the missing (Point) cast; MSC is much more permissive in these situations and I'm normally releasing most of my applications for Windows, so I just didn't notice. I've already fixed that, you should see it in your next UVS sync or weekly snapshot.
Regards
Tomas
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