Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » U++ talk
Re: U++ talk [message #17956 is a reply to message #17948] Thu, 04 September 2008 13:41 Go to previous messageGo to previous message
amrein is currently offline  amrein
Messages: 278
Registered: August 2008
Location: France
Experienced Member
Quote:


Also, some other crazy ideas: make U++ able to run and draw it's own windows when in a framebuffer like environment. This way it could run on the Linux framebuffer, or in a normal WinAPI window, but in DirectX buffers for games. I did some hobby gamedev in the past and there was always the problem of GUI toolkit able to render itself in the DirectX framebuffer. And if this works, why not make it work in a console, for text mode GUI's. We could call it UltimateVision++ Razz Laughing.


Or UltimateTUI (text user interface) Wink
If draw use plugins for backend, you can think about plugins like: X11, text/console, pdf, DirectX, SDL, xml ...

[Updated on: Thu, 04 September 2008 13:48]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Assist - rescan code vs caching in files....
Next Topic: Upp Idea -> MultiTouch support
Goto Forum:
  


Current Time: Sun Aug 24 20:22:34 CEST 2025

Total time taken to generate the page: 0.05599 seconds