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Re: U++ talk [message #17963 is a reply to message #17956] Thu, 04 September 2008 21:55 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14291
Registered: November 2005
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amrein wrote on Thu, 04 September 2008 07:41

Quote:


Also, some other crazy ideas: make U++ able to run and draw it's own windows when in a framebuffer like environment. This way it could run on the Linux framebuffer, or in a normal WinAPI window, but in DirectX buffers for games. I did some hobby gamedev in the past and there was always the problem of GUI toolkit able to render itself in the DirectX framebuffer. And if this works, why not make it work in a console, for text mode GUI's. We could call it UltimateVision++ Razz Laughing.


Or UltimateTUI (text user interface) Wink
If draw use plugins for backend, you can think about plugins like: X11, text/console, pdf, DirectX, SDL, xml ...


I was thinking about it too, but I am afraid it perhaps is not really possible to make CtrlLib run in textmode. But I might be wrong...

Mirek
 
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