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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » "All shared" in Windows question
Re: "All shared" in Windows question [message #18695 is a reply to message #18641] Fri, 17 October 2008 15:45 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
Mindtraveller wrote on Mon, 13 October 2008 18:54

I have a question about "All shared" option in Build options. As far as I understand it means compiling all the included packages into dynamic libraries (*.dll) and loading them dynamically to application executed.
I switched to "all shared" and tried to compile with MSC8 / MSC71 under Windows but TheIDE crashed each time.

Questions.
1) Do I understand "all shared" properly?



Yes. Anyway, it is sort of experimental feature for Win32...

Quote:


2) TheIDE crash is a bug or am I doing something wrong?



A bug (well, rather "failed experiment" Smile

Quote:


3) I`m making U++ based application with U++ based plugins. In order to solve potential memory managers conflicts I need libraries to be shared (this means compilation as dynamic libraries). Will it be enough?


Well, this is a trouble with U++ / Win32. Anyway, why do you suppose to solve memory manager conflicts using .dll?

Mirek
 
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