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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » opengl & tekstures
Re: opengl & tekstures [message #1888 is a reply to message #1886] Fri, 24 March 2006 23:01 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
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Actually, more clever way would be like this
AUX_RGBImageRec* OpenGL::LoadBMP(char *Filename)                // Loads A Bitmap Image
{
        FILE *File=NULL;                                // File Handle

        if (!Filename)                                  // Make Sure A Filename Was Given
        {
PromptOK("Where is your filename?!" );
                return NULL;                            // If Not Return NULL
        }

        File=fopen(Filename,"r");                       // Check To See If The File Exists

        if (File)                                       // Does The File Exist?
        {
                fclose(File);                           // Close The Handle
                return auxDIBImageLoad(Filename);       // Load The Bitmap And Return A Pointer
        }
        else PromptOK("Couldn't load "+ AsString(Filename) );
        return NULL;                                    // If Load Failed Return NULL
}

[Updated on: Fri, 24 March 2006 23:02]

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