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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Draw::DrawImageOp optimization bug
Re: Draw::DrawImageOp optimization bug [message #19368 is a reply to message #19362] Sat, 29 November 2008 12:54 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14265
Registered: November 2005
Ultimate Member
luzr wrote on Fri, 28 November 2008 15:02


Well, I have also tried to mitigate the issue by "overpainting" rectangle (adding to height/width), but interestigly that seems to have produced other issues.



- just try to extend values in DrawRect

draw.DrawRect(16 * x, 16 * y, 19, 19, flag ? Blue : Red);


Frankly, I am in dead end. I believe that the whole issue is just a driver bug, and I do not see any reasonable workaround.

Mirek
 
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