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Home » Developing U++ » U++ Developers corner » Funny way how NOT to speedup sorting of small arrays
Re: Funny way how NOT to speedup sorting of small arrays [message #19912 is a reply to message #19911] Sun, 01 February 2009 18:17 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14255
Registered: November 2005
Ultimate Member
Mindtraveller wrote on Sun, 01 February 2009 10:59

luzr wrote on Sun, 01 February 2009 13:30

One of critical issues in polygon rasterizer (which I could not resist to work on in the end)
Mirek, so you started working on image<->polygon converter as polygonized Da Vinci`s Mona Liza you`ve shown some time ago? Smile



Well, I rather got tired of AGG bugs, design problems and limitations and (re)started new 2D sw renderer ("Painter 2.0") from scratch. Smile

But heavily mining AGG sources - but I feel no shame, as AGG heavily mined others - it is actually funny to trace the code back - the bread and butter of AGG, antialiased polygon renderer, is based on Freetype code, which in turn is based on LibArt code.

That said, I am not sure whether the polygon rasterizing algorithm was invented by Raph Levien of LibArt, but if it was, he is really really smart guy.

Mirek
 
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