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Re: Funny way how NOT to speedup sorting of small arrays [message #19912 is a reply to message #19911] |
Sun, 01 February 2009 18:17   |
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mirek
Messages: 14255 Registered: November 2005
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Ultimate Member |
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Mindtraveller wrote on Sun, 01 February 2009 10:59 |
luzr wrote on Sun, 01 February 2009 13:30 | One of critical issues in polygon rasterizer (which I could not resist to work on in the end)
| Mirek, so you started working on image<->polygon converter as polygonized Da Vinci`s Mona Liza you`ve shown some time ago?
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Well, I rather got tired of AGG bugs, design problems and limitations and (re)started new 2D sw renderer ("Painter 2.0") from scratch.
But heavily mining AGG sources - but I feel no shame, as AGG heavily mined others - it is actually funny to trace the code back - the bread and butter of AGG, antialiased polygon renderer, is based on Freetype code, which in turn is based on LibArt code.
That said, I am not sure whether the polygon rasterizing algorithm was invented by Raph Levien of LibArt, but if it was, he is really really smart guy.
Mirek
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