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Home » Extra libraries, Code snippets, applications etc. » U++ users applications in progress and useful code snippets, including reference examples! » Getting data in a row of ArrCtrl
Re: Getting data in a row of ArrCtrl [message #2217 is a reply to message #2208] Tue, 04 April 2006 10:38 Go to previous messageGo to previous message
forlano is currently offline  forlano
Messages: 1207
Registered: March 2006
Location: Italy
Senior Contributor
fudadmin wrote on Tue, 04 April 2006 01:34


Btw, there is an easy possibility to edit cells directly in the ArrayCtrl like in spreadsheets... Maybe it's better to use those edit fields only just for searching. Just an idea...



It is a great idea. So far I was implementing what already existed with the old GUI where I hadn't a worderful arrayctrl.
Really this simplify the thing. I must add a row after each ADD_Player click and can't be empty line. If you have some guideline I can try it.

Quote:


Btw, why don't you want to use xml format?


Excuse me , Confused , XML to do what? (I know very little, just its name, about it)

Quote:


Also you need kind of a record structure (format)? column and rows delimiters?


At some moment I need to read all the cells of the array and get the information for all players. These finish in some record structure mantained in memory. By the way, has U++ some internal database? In this case I can use it and dismiss my structure. It could be useful for sort operation with respect to field 'date', 'name' and someother integer based. I'm thinking (dreaming) to click on a header and a sort is done with respect that field (I can die after that Smile ).

When I need to save the data the records finish '\n' delimited in a txt file in which each datacoloumn is separated by a ';' delimiter. As you see there is nothing sophisticated because fondamentally it is not a database application.

I'll try to use the chance you give me Smile . Unfortunately on next Friday I must take a pause of one week... but after that I'll run at the speed light Smile

Thank you!
Luigi
 
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