Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #22979 is a reply to message #22967] Fri, 04 September 2009 12:06 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14267
Registered: November 2005
Ultimate Member
kohait00 wrote on Thu, 03 September 2009 05:26

an idea came along..

i'd need a bunch of drawing operations, which already are there, in the ImageDraw stuff.

so we might take a step to use an ImageDraw, somehow opening /dev/fb0 and using that one as SystemDraw, so we would have a single window application, nevermind Smile, no problem, thats a start



Nope, you need Painter, more specifically BufferPainter.

fb support is one of areas I would like to investigate. I have a very stupid question:

Is it possible to somehow develop fb application in X11 environment? I mean, how do I activate fb from X11 so that I can see results?

Mirek
 
Read Message
Read Message icon3.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Building 32 bit apps on Ubuntu64
Next Topic: Can anyone plan to bring ultimate++ Widget toolkit to GTK-compatible, GTK# and qt-compatible?
Goto Forum:
  


Current Time: Wed Aug 13 12:08:03 CEST 2025

Total time taken to generate the page: 0.07458 seconds