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Home » Community » Coffee corner » How to destroy your community (lwn.net article)?
Re: How to destroy your community (lwn.net article)? [message #24808 is a reply to message #24797] Sat, 30 January 2010 23:19 Go to previous messageGo to previous message
mr_ped is currently offline  mr_ped
Messages: 826
Registered: November 2005
Location: Czech Republic - Praha
Experienced Contributor
#1 - by not dropping mingw bundled .exe installs we would avoid this completely. Even in current state upp does require only very little to be run & extended by community.
Well, the svn commit strategy and patch pushing isn't that easy, but that's understandable, as u++ is owned by core devs, not community, and if such shift ever happens, it will require lot of other stuff to be changed/defined to perform at least as good as the core devs are doing now.

#3 affects upp (the first part, lack of docs&rules)

we don't have #8, but if you would exchange the "license" with "project name", then it's spot on.
(if Mirek will read this, there's a u++ package in debian already, so I think this rules out u++, upp is probably the way to go)



Can't see others seriously affecting u++, so ... well, this is truly impressive and I think Mirek is doing very well considering the amount of times these things take to handle, and he's also developer + has to work on commercial projects too.
 
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