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Home » Community » Newbie corner » image drawing
Re: image drawing [message #26360 is a reply to message #26359] Tue, 27 April 2010 16:17 Go to previous messageGo to previous message
mrjt is currently offline  mrjt
Messages: 705
Registered: March 2007
Location: London
Contributor
Use OpenGL, it'll be a both easier and faster than any other method.

The only problem that occurs to me is image format. How are you storing the image? Are you using Upp image format or just an array of RGB(A)? The reason I ask is that if you're using Upp format on windows you'll need to swap the B & R components.
 
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