Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » TopWindow content to image
Re: TopWindow content to image [message #26530 is a reply to message #26519] |
Mon, 10 May 2010 08:01   |
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mirek
Messages: 14255 Registered: November 2005
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qwerty wrote on Fri, 07 May 2010 10:02 | thank you for reply.
printing: yes, I've did it like that. I am drawing something in the paint routine and something somewhere else.
the stuff in paint routine for printing is(there was need for some scaling etc.)
other visual stuff is broke.
1. I have custom image-ctrls, which I am adding to screen, moving with them, they are composed of some alpha images, I can move with them, works fine.
2. in paint routine, the only thing I am doing, is setting rectangle for every of these images apparent to their size and possition.
3. I am calling timer(20 per sec) to call some needed stuff and there is also a Refresh()
When the event to print comes to scene, all the custom (the only at all) image-ctrls(have just one type) is situated in one place in lefttop.
I will try to put here some shortened example.
nice week
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OK. Well, generally, it can be a bit tricky to print widgets. But I will wait for the example 
Mirek
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TopWindow content to image
By: qwerty on Fri, 07 May 2010 10:53
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Re: TopWindow content to image
By: mirek on Fri, 07 May 2010 14:42
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Re: TopWindow content to image
By: qwerty on Fri, 07 May 2010 16:02
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Re: TopWindow content to image
By: mirek on Mon, 10 May 2010 08:01
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Re: TopWindow content to image
By: qwerty on Mon, 10 May 2010 10:46
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Re: TopWindow content to image
By: mirek on Mon, 10 May 2010 10:54
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Re: TopWindow content to image
By: qwerty on Mon, 10 May 2010 12:00
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Re: TopWindow content to image
By: koldo on Mon, 10 May 2010 13:04
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Re: TopWindow content to image
By: mirek on Mon, 10 May 2010 13:26
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Re: TopWindow content to image
By: qwerty on Fri, 14 May 2010 08:41
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Re: TopWindow content to image
By: qwerty on Tue, 18 May 2010 11:23
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