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Re: array vs. array's items.id sorting/searching [message #26688 is a reply to message #26680] |
Wed, 19 May 2010 13:12   |
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fudadmin
Messages: 1321 Registered: November 2005 Location: Kaunas, Lithuania
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Ultimate Contributor Administrator |
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For my own GridCtrl class I have written a code that copies/pastes only unique column values (useful for databases...). Something like this:
//Grid1.h
VectorMap<String, int>& Unique(); //Value might be better?
//Grid1.cpp
VectorMap<String, int>& Grid1::Unique()
{
static VectorMap<String, int> x;
return x;
}
void Grid1::PumpInCol()
{
int col=GetSelCol();
Unique().Clear();
for (int r=0; r< GetRowCount(); r++)
Unique().GetAdd(AsString(Get(r,col)), 0)++;
SelectCells(col,col,-1,-1);
}
void Grid1::PumpOutCol()
{
Clear();
Vector<int> order = UPP::GetSortOrder( Unique().GetKeys() );
for(int i = 0; i < order.GetCount(); i++)
{
Add();
String mylist = Unique().GetKey(order[i]);
// SetLast(0, i+1);
SetLast(1, atoi(mylist));
// SetLast(2, Unique()[order[i]]); // 0 everywhere
// SetLast(1, AsString(Unique()[i]));
SetLast(2, mylist.GetCount());
}
void Grid1::PumpOutColM()
{
for(int i = 0; i < Unique().GetCount(); i++)
{
Add();
SetLast(0, i+1);
SetLast(1, Unique().GetKey(i));
SetLast(2, Unique()[i]);
}
}
Maybe it would give you some ideas.
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