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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27228 is a reply to message #27217] Tue, 06 July 2010 09:49 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
kohait00 wrote on Sun, 04 July 2010 05:58

another querstion:

where will be the problems (as expected) concerning Chameleon stuff and framebuffer? is there things to account for? how to properly initialize Chameleon stuff when you dont have OS underlayer?


Not much problem there. Basically, you compile as "NOGTK" and get default, non-OS dependent, look&feel.

Anyway, I may repeat myself, but the idea is that there should be something like "FB" flag and the whole framebuffer "backend" should be virtualized, so that you can easily bind U++ to any sort of device (framebuffer, SDL...).
 
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