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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27270 is a reply to message #27269] Fri, 09 July 2010 14:42 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
Quote:


eventual conversion should be performed by framebuffer host virtualization


ofcorse, but it would be great to have some 'generic' bit bliting / stride copying functions in Painter / ImageBuffer, imagine all the weired graphics formats that could be exported with it. or is plugin/* the place for that?

[Updated on: Fri, 09 July 2010 14:42]

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