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Home » Community » Newbie corner » GLCtrl and Docking: do they work together as expected?
Re: GLCtrl and Docking: do they work together as expected? [message #28738 is a reply to message #28736] Tue, 14 September 2010 16:50 Go to previous messageGo to previous message
281264 is currently offline  281264
Messages: 270
Registered: June 2010
Location: Spain
Experienced Member
Roger. I shall do that.

Allow me to ask some more questions (I have poste one of them in this forum):

1.- How is Docking dealing with the OpenGL rendering context creation? I guess that for using the main TopWindow as OpenGL device context, GLCtrl does it (this is obvious); but what about the second GLCtrl object, is it treated like a new window and hence “new window”=>new hDc=> new hRc created?

2.- Then if we have two OpenGL hRC, which of them is the current?
Allow me to ask some more questions (I have poste don of them in this forum):

1.- How is Docking dealing with the OpenGL rendering context creation? I guess that for using the main TopWindow as OpenGL device context, GLCtrl does it (this is obvious); but what about the second GLCtrl object, is a new “window”=>hDc=>hRc created?

2.- Then if we have two OpenGL hRC, which of them is the current?

3.- How can I make one of them “current” (and therefore be able to control the rendering/interaction with the user?

4.- How a multithreading feature can work in this context?

5.- When a dockable ctrl is not docked, how is it considered? Like a new TopWindow?

6.- How to interact with it (for example how to “say” the others GLCtrls, “please Refresh() yourselves”?
Many thanks.

Best wishes,

Javier




Many thanks.

Best wishes,

Javier
 
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