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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » GLCtrl questions
Re: GLCtrl questions [message #28960 is a reply to message #28920] Wed, 29 September 2010 13:02 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1405
Registered: September 2007
Ultimate Contributor
I don't know what to say about multithreading and GL. I am having troubles with mixing U++ windows and the rendering context. I'll continue to investigate but probably I am going to have to drop CtrlCore and CtrlLib.

And another thing I have determined experimentally after a lot of troubles with a few select computers: use textures that have dimensions divisible by 64. Even my 2D API had visual artifacts because after activating hardware acceleration the textures would get enlarged to whatever size the video card uses most comfortably. I only saw this happen on low quality video cards. Just to be safe, I am using now 512x512 size textures.
 
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