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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #29799 is a reply to message #27209] Thu, 18 November 2010 09:15 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
i've seen koldo porting SDL to be a SDLCtrl.
but it seems not to be a 'true' sdl port, heavy relying on windows draw surface handles etc..

what was the intention for that?

btw:
Functions4U_Gui.h:7
needs to read like this to compile it successfully for GCC:
(making Image ref a const one)
inline const RGBA *GetPixel(const Image &img, int x, int y) {
 
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