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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #29908 is a reply to message #29905] Mon, 29 November 2010 12:56 Go to previous messageGo to previous message
Tom1
Messages: 1305
Registered: March 2007
Ultimate Contributor
OK, I see.

Would it be possible to expose the platform graphics capabilities via Painter interface (possibly in addition to the conventional Draw interface) in this new 'GUI abstraction layer'? I mean in such a way that the Painter drawing primitives would be implemented using hardware acceleration if such is supported by the platform.

Best regards,

Tom
 
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