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Home » Developing U++ » Mac OS » CtrlCore on Mac - xcode files and video
Re: CtrlCore on Mac - xcode files and video [message #30517 is a reply to message #30431] Thu, 06 January 2011 11:53 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
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Registered: November 2005
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Too keep you updated and share my progress:

fudadmin wrote on Thu, 30 December 2010 13:17

It's CtrlCore and dependancies for Xcode at early development stage with some limited capabilities like TopWindow where e.g you can draw some lines but it gives you a good start for porting.
Next steps would be (in no particular order):
1. Other Draw methods
2 ImageDraw
3 DnD
4 Clipboard/Pasteboard
5 Events loop and processing
6 Keyboard shortcuts/scan keys
(guesstimate with my current availability - 1 week each + other things)
after that, I guess, excluding file dialog, CtrlLib should compile.



The steps mentioned above not yet implemented but CtrlLib with some reduced functionality compiles and links.
Upp Painter works with SetSurface and NSImage
I hope to update my repo in a few days time (made a lot of a mess...)

A question to all: Would theide work with just painter ctrls?
 
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