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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » Drag and Drop between instances [FEATURE REQUEST]
Re: Drag and Drop between instances [FEATURE REQUEST] [message #30609 is a reply to message #30608] Wed, 12 January 2011 09:38 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14267
Registered: November 2005
Ultimate Member
nixnixnix wrote on Tue, 11 January 2011 20:37


My questions are: do I need to treat my internal drag and drops the same way as my external ones?



In principle, yes. There is some "internal drop" stuff in U++, but it is there only to simplify internal drops (that then do not work 'external') - the thing is that for internal drops you do not have to define external format.

Quote:


Is there an external and an internal DnD working simultaneously?



The code is the same, at least client code. I would have to check whether there are some internal - external code pathways in U++ DnD implementation.... but I doubt it, except for name of internal clips.

Quote:


Is there a way to know which instance a DnD is coming from?



Ctrl::
bool IsDragAndDropSource();
bool IsDragAndDropTarget();

Mirek
 
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