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Home » Developing U++ » U++ Developers corner » Question: Simple plugin implementation
Re: Question: Simple plugin implementation [message #30875 is a reply to message #30873] Thu, 27 January 2011 13:58 Go to previous messageGo to previous message
koldo is currently offline  koldo
Messages: 3432
Registered: August 2008
Senior Veteran
Hello Mirek

One question. Following with StreamRaster, it seems registered classes are never deleted:

Here PNGRaster is registered
StreamRaster::Register<PNGRaster>();


So
static void Register()              { AddFormat(&StreamRaster::FactoryFn<T>); }


FactoryFn creates a new T
template <class T> static StreamRaster *FactoryFn() { return new T; }


Added here:
void StreamRaster::AddFormat(RasterFactory factory)
{
	INTERLOCKED_(sAnyRaster)
		Map().Add((void *)factory);
}

Vector<void *>& StreamRaster::Map()
{
	static Vector<void *> x;
	return x;
}


So it is assigned to a void *


Best regards
IƱaki
 
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