Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Community » Newbie corner » Upp and OpenSceneGraph
Re: Upp and OpenSceneGraph [message #31034 is a reply to message #30981] Tue, 01 February 2011 23:43 Go to previous messageGo to previous message
nlneilson is currently offline  nlneilson
Messages: 644
Registered: January 2010
Location: U.S. California. Mojave &...
Contributor
Hi Koldo

Thanks for the link.

I spent the last two days trying get OSG to do anything.
Most of that time was following a setup example for a MinGW build and using Eclipse. That example is apparently outdated and maybe broken. I did get the SVN code to compile with MinGW.

Yesterday I started with a setup example with VC++ 10 which is OK as far as compiling their latest SVN code.

Once I get one of the small example apps to run then will pull that into Upp.

Linking to the OSG bin, include and lib in Upp I will need to tinker with.

OsgEarth is basically an add on or plug in to OSG but big.
One thing I am pretty good at is getting rid of stuff that is not needed for what I want to accomplish.

I have Upp set up and works OK with MINGW, MSC9 and MSC10.

Neil
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Open Dialogue
Next Topic: How to add controls from bazaar in my apps ?
Goto Forum:
  


Current Time: Sun Aug 24 13:30:57 CEST 2025

Total time taken to generate the page: 0.04852 seconds