Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » RGBA and ImageBuffer classes improve
Re: RGBA and ImageBuffer classes improve [message #32290 is a reply to message #32282] Fri, 06 May 2011 12:41 Go to previous message
tojocky is currently offline  tojocky
Messages: 607
Registered: April 2008
Location: UK
Contributor

koldo wrote on Fri, 06 May 2011 09:29

tojocky wrote on Fri, 06 May 2011 08:11

koldo wrote on Thu, 05 May 2011 22:31

Hello Ion

It seems a good idea. However could it reduce the speed of actual code?


I didn't feel slowdown speed.

Another solution is to keep old classes as is, and add new classes:
RGBA16, RGAB32, ImageBuffer16 and ImageBuffer32.

The ideas are good.

Could you do a simple speed test?


I will, but not know.
Now I have a urgent project that I should to finish.

P.S. I attached my work with RGAB16, and ImageBuffer16. It is better to create separate classes.

[Updated on: Fri, 06 May 2011 12:45]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Loading 16 bits per channel Tiff files
Next Topic: TIFF wrapper: to access lib methods
Goto Forum:
  


Current Time: Fri Aug 15 14:41:13 CEST 2025

Total time taken to generate the page: 0.14706 seconds