Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » Rainbow Framebuffer - theide running
Re: Rainbow Framebuffer - theide running [message #33286 is a reply to message #33285] Fri, 22 July 2011 15:54 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1427
Registered: September 2007
Ultimate Contributor
Wow!

Great!

I brought up the subject of window borders (simulating windows on a flat drawing canvas) and the support Rainbow has for this. I didn't quite understand the details of this, so now is a good time to ask again. I see that the windows have titlebars and buttons. These are managed by the specific Rainbow backend, in this case WinFB? There is code in the backend to draw window borders and handle mouse events on these borders? Simulating what normally is done by Windows or X11?
 
Read Message
Read Message
Read Message
Previous Topic: Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Next Topic: Docking
Goto Forum:
  


Current Time: Fri Jul 18 17:05:42 CEST 2025

Total time taken to generate the page: 0.03641 seconds