I guess this question goes to Thomas . I found using brc files very handy and everything works flawlessly in 32 bit mode. In 64b mode visual c++ produces following error:
Shaders$brc.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
Could that be fixed?
Well, I think Tom was trying to be too clever by converting binary files directly to .obj. I guess what we need there is to use C++ compiler to do so... (to create some const char[] = { files, then compile to .obj)