Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Graphic primitives tree in Painter
| Re: Graphic primitives tree in Painter [message #33791 is a reply to message #33782] |
Wed, 14 September 2011 05:44   |
Novo
Messages: 1433 Registered: December 2006
|
Ultimate Contributor |
|
|
AFAIK, commercial 2D renderers use hierarchical structures. And in case of multi-threaded renderers they make a lightweight snapshot of this structure and modify it.
Just my two cents.
Regards,
Novo
|
|
|
|
Goto Forum:
Current Time: Fri Sep 04 01:27:58 GMT+2 2026
Total time taken to generate the page: 0.00781 seconds
|