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Re: Graphic primitives tree in Painter [message #33791 is a reply to message #33782] |
Wed, 14 September 2011 05:44   |
Novo
Messages: 1430 Registered: December 2006
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Ultimate Contributor |
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AFAIK, commercial 2D renderers use hierarchical structures. And in case of multi-threaded renderers they make a lightweight snapshot of this structure and modify it.
Just my two cents.
Regards,
Novo
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