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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Graphic primitives tree in Painter
Re: Graphic primitives tree in Painter [message #33791 is a reply to message #33782] Wed, 14 September 2011 05:44 Go to previous messageGo to previous message
Novo is currently offline  Novo
Messages: 1430
Registered: December 2006
Ultimate Contributor
AFAIK, commercial 2D renderers use hierarchical structures. And in case of multi-threaded renderers they make a lightweight snapshot of this structure and modify it.

Just my two cents.


Regards,
Novo
 
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