Home » U++ Library support » Archive » DrawData and StoreImageAsString, how?
Re: DrawData and StoreImageAsString, how? [message #3668 is a reply to message #3667] |
Mon, 12 June 2006 13:17   |
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fudadmin
Messages: 1321 Registered: November 2005 Location: Kaunas, Lithuania
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luzr wrote on Mon, 12 June 2006 10:59 |
You can make it work by registering specific format for it (just like we will be registering AGG format).
Mirek
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Why to register new format if I'm using upp native RGBA?
Edit:
P.S. What formats are "image" and "image-data"?
[Updated on: Mon, 12 June 2006 13:21] Report message to a moderator
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DrawData and StoreImageAsString, how?
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Re: DrawData and StoreImageAsString, how?
By: mirek on Mon, 12 June 2006 11:59
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Re: DrawData and StoreImageAsString, how?
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Re: DrawData and StoreImageAsString, how?
By: mirek on Mon, 12 June 2006 15:18
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Re: DrawData and StoreImageAsString, how?
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Re: DrawData and StoreImageAsString, how?
By: mirek on Mon, 12 June 2006 15:41
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Re: DrawData and StoreImageAsString, how?
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Re: DrawData and StoreImageAsString, how?
By: mirek on Mon, 12 June 2006 18:19
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Re: DrawData and StoreImageAsString, how?
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Re: DrawData and StoreImageAsString, how?
By: mirek on Mon, 12 June 2006 19:06
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Re: DrawData and StoreImageAsString, how?
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