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Home » Developing U++ » U++ Developers corner » Ideas and priorities for the next development cycle
Re: Ideas and priorities for the next development cycle [message #37259 is a reply to message #36984] Thu, 13 September 2012 05:49 Go to previous messageGo to previous message
Novo is currently offline  Novo
Messages: 1430
Registered: December 2006
Ultimate Contributor
mirek wrote on Sat, 04 August 2012 05:13

Hi everybody,

with Skylark being finialized (just a couple of documentation topics missing now), I would like to start a debate about things to be done next (and estimates in [d]ays/[w]eeks/[m]onth).

My favorite topics:

Platforms




Another crazy idea: hardware-accelerated version of rainbow similar to FireMonkey.
  • Cross-platform compatibility
  • Vector drawn interface elements
  • Any visual component can be a child of any other visual component allowing for creation of hybrid components
  • Built-in styling support
  • Support for visual effects (such as Glow, Inner Glow, Blur for example) and animation of visual components

Smile


Regards,
Novo
 
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