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Re: OpenGL texture issues [message #40719 is a reply to message #40716] |
Sun, 08 September 2013 19:05   |
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mirek
Messages: 14256 Registered: November 2005
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Ultimate Member |
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unodgs wrote on Sun, 08 September 2013 06:26 |
mirek wrote on Sun, 08 September 2013 01:35 |
mirek wrote on Sun, 08 September 2013 01:30 |
- it looks to like OpenGL expects textures in non-premultiplies format. In that case we need to unmultiply Image, right? (I have not seen any such thing in CoreGL/resources.cpp, but I might be missing something).
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Ha, 2 minutes after posting, I have found in CoreGL
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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I have to admit I didn't even think about it But docs says it is exactly prempultiplied mode.
If it comes to textures of power of 2 it is true for opengl es - so for all mobile devices. On desktop it is not required.
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Actually, OpenGL ES 2.0 says that non-power-of-2 textures are OK as well, just do not support mipmapping...
Mirek
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