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Home » Community » U++ community news and announcements » SDL20GL TopWindow handling
Re: SDL20GL TopWindow handling [message #41107 is a reply to message #41103] Thu, 31 October 2013 16:21 Go to previous messageGo to previous message
Sgifan is currently offline  Sgifan
Messages: 37
Registered: February 2010
Location: France
Member
As for help I'm not sure i'm able to help much in such kind of deeply U++ internals embedeed code.


I know a bit of SDL and also OpenGL, but how the GUI mechanisms in U++ are working is much more difficult for me to embrace.

For instance animated GUI would be nice, but in this case we would need some kind of retained mode or scene graph, and i'm not quite sure how this would fit in the way U++ works.


 
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