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Home » Community » U++ community news and announcements » SDL20GL TopWindow handling
Re: SDL20GL TopWindow handling [message #41112 is a reply to message #41107] Thu, 31 October 2013 19:34 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14267
Registered: November 2005
Ultimate Member
Sgifan wrote on Thu, 31 October 2013 11:21


I know a bit of SDL and also OpenGL, but how the GUI mechanisms in U++ are working is much more difficult for me to embrace.



Well, right now I am trying to solve OpenGL puzzle... I have implemented two rendering paths, "fixed" (as in GL 1.0) and GLES 2.0 compatible (hopefully) code using shaders. Strange thing is that in "fixed" mode, rendering colored rectangles is order of magnitude faster than with shader, no matter what I am trying to do...

Mirek
 
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