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Home » Community » U++ community news and announcements » SDL20GL TopWindow handling
Re: SDL20GL TopWindow handling [message #41118 is a reply to message #41115] Fri, 01 November 2013 07:33 Go to previous message
mirek is currently offline  mirek
Messages: 13984
Registered: November 2005
Ultimate Member
Sgifan wrote on Thu, 31 October 2013 17:31


Also using VBO seems to help a lot for speed.



Well, my understanding of VBO is that the advantage is that complex vertex mesh data can reside on GPU between frames - which is not exactly our case here. (Or is it?)
 
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