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Home » Developing U++ » U++ Developers corner » Considering different approach to Win32 release
Re: Considering different approach to Win32 release [message #45299 is a reply to message #45297] Thu, 29 October 2015 09:30 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1427
Registered: September 2007
Ultimate Contributor
mirek wrote on Wed, 28 October 2015 20:20
use

class Source : Moveable<Source>


That said, sometimes I am thinking that perhaps that "Moveable" thing is unnecessary... (It only serves to remind the programmer that there are rules about things put into Vector).

Thanks! So NTL_MOVEABLE no longer works under this setup?

It is weird tracking things down with all the difference s between compilers and version.

I have one final issue which I know how to solve:

def.Blocks.Pop();


Now, first of all, I shouldn't be using Pop, since I do not care about the value. I should be using Drop.

class Block: Moveable<Block> {
public:
	VectorMap<String, Variable> Vars;
	int Temps;
};


I get the error "use of deleted Block::Bock(const block&)" / "is implicitly deleted because the default definition would be ill-formatted".

Supposing I wanted to use Pop or any method with copy construction, which is the proper way to fix this to maximize compatibility with MSC2010 with its 1% C++11x compatibility, MSC15 and MINGW? Should I just write a copy constructor?

Anyway, main project now compiles under MINGW and all the changes to Core (only TimeStop precision issues) are now moved to my code base. I have no real interest in MINGW, but for the foreseeable future I shall be using MINGW just for testing purposes so I can report issues.
 
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