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Home » U++ Library support » U++ Callbacks and Timers » About storing references and pointers to callbacks.
Re: About storing references and pointers to callbacks. [message #48459 is a reply to message #48368] Wed, 05 July 2017 14:02 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
Oblivion wrote on Mon, 26 June 2017 13:16
Quote:
Well, I have some reservation about the whole api design, but yes, this case I would say it is ok and has to be documented.


Thank you Mirek.

I hope I'm not taking much of your time, but could you share your thoughts on that?
So that I can revise the code before publishing it.


Well, _right now_ I feel a bit uneasy about the whole asynchronous operations queue. Now, it is likely that the whole concept is forced by the nature of problem, but I would rather liked to have some "single request" tool.

Actually, I think that your original question suggest exatly that long queues that store references to external objects are troublesome...

Also, I think that there always should be Event<void *, int> basic variant for data outputs.

 
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