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Home » Community » U++ community news and announcements » BufferPainter now MT optimized
Re: BufferPainter now MT optimized [message #49162 is a reply to message #49161] Fri, 29 December 2017 16:00 Go to previous messageGo to previous message
Tom1
Messages: 1305
Registered: March 2007
Ultimate Contributor
Hi,

This is sooner than next week... Smile

The attached images show a small vector map of an island rendered with ::Co(true) in MT-Painter.png and ::Co(false) in ST-Painter.png from the same location at the same zoom level. In this case the entire contour line became a full polygon instead of a stroke. In many cases, only part of a polyline becomes a polygon. The rest of the stroke is then represented by a very thin center line of the intended stroke. In those cases the closing edge of the polygon seems always to be horizontal.

Best Regards,

Tom
 
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