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Home » Community » U++ community news and announcements » BufferPainter now MT optimized
Re: BufferPainter now MT optimized [message #49181 is a reply to message #49180] Tue, 02 January 2018 16:51 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14267
Registered: November 2005
Ultimate Member
Tom1 wrote on Tue, 02 January 2018 15:34
Hi Mirek,

Sorry for the alarm. This is likely my own fault in one way or another:

While attempting to create a testcase, I discovered that my complex polyline optimization routines might end up skipping the stroking of polylines, e.g. if the lines are too narrow to display at specific zoom levels. This in turn leaves the entered vertices (Move()/Line()) in the Painter unused and probably cause trouble afterwards in the MT optimized code while it is fine with ST code. I was able to fix the MT rendering symptoms by simply enclosing the my polyline code within a Begin()/End() pair in the BufferPainter.

Thanks and have a nice 2018!

Best regards,

Tom



Well, maybe worth fixing anyway. Can you try a testcase of such unused Move/Line?

Mirek
 
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