Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Community » U++ community news and announcements » BufferPainter now MT optimized
Re: BufferPainter now MT optimized [message #49202 is a reply to message #49201] Sun, 07 January 2018 00:06 Go to previous messageGo to previous message
Tom1
Messages: 1305
Registered: March 2007
Ultimate Contributor
Hi,

Thanks Mirek! This sounds excellent. I will try this out as soon as I can, on Monday I hope.

I'm not sure I fully understand the current logic for using Begin/End. I have previously used it like PUSH/POP for the context of rotations or transformations in general. Additionally, I have similarly enveloped the polylines which had dashing enabled. If I get it right, I do not need to use it for polylines, polygons or dashing anymore. Right? (All my vector objects are solid single color, no gradient or image fills there.)

What exactly are you referring to by the possibility to try to remove End boundary? Does it mean you could possibly make it even more parallel than described in your message?

Anyway, I will test this and see how well it works and how much faster it is. I will also try if I can do the dashed polylines/polygons without Begin/End pairs.

Thanks and best regards,

Tom
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New parallelization pattern with CoWork
Next Topic: Minor ide iml image designer changes and improvements
Goto Forum:
  


Current Time: Sun Aug 24 13:13:52 CEST 2025

Total time taken to generate the page: 0.04619 seconds