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Home » Community » U++ community news and announcements » BufferPainter now MT optimized
Re: BufferPainter now MT optimized [message #49203 is a reply to message #49202] Sun, 07 January 2018 00:24 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14267
Registered: November 2005
Ultimate Member
Tom1 wrote on Sun, 07 January 2018 00:06
What exactly are you referring to by the possibility to try to remove End boundary? Does it mean you could possibly make it even more parallel than described in your message?


The End boundary is there mostly because of possible clipping changes - it is hard for me to run parallel rasterizers when there are more clippings active.

If I could detect that before and after End the same clipping is active, I could run both sides (of End) in parallel.
 
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