Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » flicker
Re: flicker [message #4941 is a reply to message #4940] |
Sun, 27 August 2006 19:01   |
jadeite
Messages: 42 Registered: January 2006
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unodgs wrote on Sun, 27 August 2006 11:38 |
jadeite wrote on Sun, 27 August 2006 09:07 |
Interesting, you are not double buffering. Now I know why U++ apps feel so responsive and 'light' when resizing. Well, I have to admit that I am surprised that more of your controls, text, etc. do not flicker more than they do. But, basic stuff in that example flickers, so I'm guessing that in most complicated/phat apps, double buffering will be preferred. How do I easily turn on double buffering for the complete app at once? Is it a big performance killer in U++?
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Just put BackPaint() in your app constructor. There can be some slowdown but it is only visible if your hardware is old.
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That's better, much less flicker. There is no noticeable performance difference at all on my hardware.
Thanks.
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