Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » U++ Widgets - General questions or Mixed problems » design custom controls
Re: design custom controls [message #4987 is a reply to message #4984] Tue, 29 August 2006 14:22 Go to previous messageGo to previous message
unodgs is currently offline  unodgs
Messages: 1367
Registered: November 2005
Location: Poland
Ultimate Contributor

luzr wrote on Tue, 29 August 2006 06:27

At the moment, none of them.

In fact, I am not still 100% sure how this should work.

The very simple possibility, one that I plan to implement as the first quick fix, is to detect the theme name and then use internal U++ theme that matches it (or loosely matches it:). Ugly but simple.

Of course, I think that in some advanced phase, it should be also possible to use GTK and/or KDE theming engines. But it seems like quite complicated bussines right now.

Mirek

From what I know KDE themes are simply C++ files with new redering code.. and if we want to be 100% compatible with kde look there is no other way than calling kde painting routines..
But I'm not 100% sure if that what I wrote is true.

I think that most KDE users use default theme (Plastik). The same situation probably takes place in GNOME.
The best IMO would be to add only these two themes to upp rendering code (using chameleon engine if possible) - that should satisfy most users.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: DropList with "quick trigger option": best way to implement?
Next Topic: always-on-top window
Goto Forum:
  


Current Time: Mon Aug 25 04:38:12 CEST 2025

Total time taken to generate the page: 0.11611 seconds